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So far at QuakeCon we have had the opportunity to play an almost limitless supply of games, and what does my group decide. We played Warcraft tower defense till 4am, I was greatly disappointed with my friends as I walked back to my car to get some shut-eye. That’s right my fair readers, your intrepid blogger had his plans to sleep in a nice bed dashed by a friend who decided not to show.

So the rundown goes:

10:30pm-arrive at quake-con

Midnight- gain entrance to the BYOC (bring your own computer)

1:30am- finish setting up my stuff.

4am- leave to go to sleep

8:30am- alarm fails to go off…

12:30pm- wake up

1pm-go to the Brink show…

So I arrive at the brink show feeling a little groggy and in need of a shower, but the guys at Splash Damage managed to wake me up with an impressive display of their game. I love the class based structure of Enemy Territory: Quake Wars, and brink uses that general structure and throws in customization elements to make you feel like your character is an individual fighting a guerrilla war in the future. The mission objective system looked dynamic pulling you from place to place by enticing you to help your team. While it was a pre-alpha build many parts looked polished. The only thing I want to see more of is the Mirror’s Edge style free-running button that allows you to traverse obstacles with ease, if the level design works with this feature it could be the first time that the nimble infiltrator class actually gets to be nimble.

Keep posted as we continue to muse about whatever the hell it is we are doing here at quake-con, I’m going to find a real place to sleep for the night.


Or “An account of why I love this game” in a 3 part journal entry.

I’ve been Pokke village’s main hunter for a few weeks now.  That pretty much means I serve the snow covered, mountain top community by terminating pesky velociraptors and dragons.  I’m really starting to get into the role by this point, and some parts of the joy of the hunt are becoming second nature to me.  In any case, it’s high noon and I’m in the blazing hot desert.  I’d taken a contract the previous day to bring down a massive enemy hermit crab, known officially as the Daimyo Hermitaur.

The village has set up my base camp in a nice, shaded area surrounded by cavern walls, so I’m safe from the sun for now.  My make-shift armor, a patchwork of wyvern scales, monstrous ape fur, rare plant fibers, and experiences, fits like a glove.  The mid-day sky is as blue as it gets.  I check the village supply box for gear picked personally by the elder: someone who surely knows more about the fight ahead than I do.  There’s the normal desert care pack, the standard kit for dealing with particularly large critters, and…a box simply labeled “Bouncing Bombs.”  I’ll have to hold my breath on that one.

I should note that this isn’t my first attempt at bringing down this particular crustacean; once when I was a much less experienced hunter, I took a similar mission despite having never bested anything larger than a Giadrome.  At the time I ran headlong into the fray and got a sound thrashing thanks to my inexperience.  I’m determined to see this mission go differently.

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The Other Castle is a blog by video games, for video games. Wait, let me try that again. The Other Castle is a blog by a few nerd friends, about video games. As long as we're entertaining ourselves, there's a good chance somewhere out there, you might be getting a little kick out of reading this, too!



April 2018
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