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It’s been sort of a hard journey (though not as hard as some), but here we are at QuakeCon.  Hell, all of our writers are!

First con ever of any sort for me.  Though this is debatably more a huge LAN party than a con, but hey!  It’s equal parts wondrous and terribly frightening, to be honest.

Carried a bunch of stuff?  Check.  Stood in a line?  Check.  Stood in a line again because I’m an idiot? Cheeeck.

Well, so far really I’d classify it as the gathering and personafication of all the best and worst of our community.  There’s a lot of goodwill here and really an interesting sense of…community.  But at the same time, it’s hard to deny the presence of all your typical internet vices and psuedo-masculine nerdisms.  I hope I can take in s’more of the crowd, maybe even do some…networking?  And give more of an impression here!

Note:  I hit Save Draft instead of Publish before walking around the show floor like a zombie, so here’s a two-day-late post about QuakeCon!

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So far at QuakeCon we have had the opportunity to play an almost limitless supply of games, and what does my group decide. We played Warcraft tower defense till 4am, I was greatly disappointed with my friends as I walked back to my car to get some shut-eye. That’s right my fair readers, your intrepid blogger had his plans to sleep in a nice bed dashed by a friend who decided not to show.

So the rundown goes:

10:30pm-arrive at quake-con

Midnight- gain entrance to the BYOC (bring your own computer)

1:30am- finish setting up my stuff.

4am- leave to go to sleep

8:30am- alarm fails to go off…

12:30pm- wake up

1pm-go to the Brink show…

So I arrive at the brink show feeling a little groggy and in need of a shower, but the guys at Splash Damage managed to wake me up with an impressive display of their game. I love the class based structure of Enemy Territory: Quake Wars, and brink uses that general structure and throws in customization elements to make you feel like your character is an individual fighting a guerrilla war in the future. The mission objective system looked dynamic pulling you from place to place by enticing you to help your team. While it was a pre-alpha build many parts looked polished. The only thing I want to see more of is the Mirror’s Edge style free-running button that allows you to traverse obstacles with ease, if the level design works with this feature it could be the first time that the nimble infiltrator class actually gets to be nimble.

Keep posted as we continue to muse about whatever the hell it is we are doing here at quake-con, I’m going to find a real place to sleep for the night.

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The Other Castle is a blog by video games, for video games. Wait, let me try that again. The Other Castle is a blog by a few nerd friends, about video games. As long as we're entertaining ourselves, there's a good chance somewhere out there, you might be getting a little kick out of reading this, too!

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